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NPC Generator

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Advanced [show]


Cloak Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear brown pants and tee shirts. His white fur is braided into rings. His eyes are blue and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When Cloak reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he has money and likes to spend it

Ideals: Athletic. Flaws: Mundane, Disease. Bonds: Military, Rich. Occupation: Sellsword

Voice: Low and grunting

Attributes [hide]

Cloak Running, Male Tabaxi Aristocrat 2
Medium (6'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)10 (+0) 16 (+3)13 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Jasper (50 gp). Silver pearl (150 gp). Moonstone (50 gp). 1 Bullseye lantern.


Social Check DCs


Roge Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of luck around his neck, and a trident on his belt. He wears his brown hair up. His blue eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting. Flaws: Shy. Bonds: Religious, Poor, Job. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Roge Thorngage, Male Halfling Wizard 4
Small (3'2") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 4 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)14 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Carrie Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his black hair in a flapper bob. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.

History: He comes from a rich northern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: To find somewhere to settle down; and money/treasure

Ideals: Athletic, Persistence, Logical. Flaws: Mundane. Bonds: Rich, Job. Occupation: Miller

Voice: Boston accent

Attributes [hide]

Carrie Meliamne, Male Elf Aristocrat 1
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)16 (+3) 14 (+2)9 (-1)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Abyssal, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Audhild Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears grey painted combat armor at almost all times. She is physically well-built. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes dart from person to person to random spaces in the air.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She would rather hide behind her crafts than deal with other people.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has never given up on her singing dream.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Justice, Artistic. Flaws: Shy. Bonds: Religious. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Audhild Orcfoe, Female Dwarf Adept 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 gp.


Social Check DCs

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