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NPC Generator

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Advanced [show]


Cecily Woods, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'7" and is typically in her Jeweler uniform. Her hair is long and white with streaks of silver, and is pulled back with small brown clips. She tend to wears goggles to shield her eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She got into the Jeweler business at a young age. Cecily was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Cecily decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She hasn't been sleeping well lately.

Motivation: Seeks redemption.

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Job, Criminal record. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Cecily Woods, Female Human Rogue 7
Medium (4'7") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)17 (+3) 14 (+2)8 (-1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 12
Languages Common, Ignan, Undercommon, Halfling
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 600 gp. Deep green spinel (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Crampernap Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear ponchos typically of a light tan in addition to tight pants. His long brown hair is drawn into a two foot long braid. He has gray eyes and a tan hat with a red feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Fletcher in town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Ideals: Athletic. Flaws: Secretive, Racist. Bonds: Job, Slave, Adventurer. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Crampernap Horcusporcus, Male Gnome Warrior 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 16 (+3)14 (+2) 8 (-1)8 (-1)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Elven, Celestial
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 25000 sp.


Social Check DCs


Ashgarn Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, white cloak. His hair is long and black with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the north, but his parents moved at a very young age to the west. Ashgarn was born on a far northern island where he grew up under the tutelage of his mother, an expert Assassin. He has recently gotten a pet goose that steals things from people.

Motivation: His religion dominates his actions; and he is a bit of a kleptomaniac

Ideals: Passionate, Logical. Bonds: Immigrant, Criminal record, Religious. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

Ashgarn Anderton, Male Half-Orc Druid 7
Medium (5'5") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: Gold and topaz bottle stopper cork (1300 gp). Black velvet mask with numerous citrines (120 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Solid gold idol (700 gp).


Social Check DCs


Burto Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white shirt with thin brown vertical stripes and yellow pants. He has brown hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. He hasn't told them the truth, but wants to settle down with them.

Motivation: To get a good night's sleep; and he's attracted to the pc

Ideals: Pacifist. Flaws: Addict, Insomniac. Bonds: Poor, Has a crush. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Burto Elderberry, Male Halfling Warrior 8
Small (3'3") Halfling, Neutral Good (CR 8)
Armor Class 12
Hit Points 40 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)16 (+3) 10 (+0)16 (+3)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Elven, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 70000 cp. Amethyst (100 gp). Silver pearl (100 gp). Brown-green garnet (100 gp). Violet garnet (1300 gp).


Social Check DCs

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