Kassoon
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NPC Generator

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Advanced [show]


Hrathy Reid, Female Half-Orc [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she has a large white mantle and cape that has been intricately interwoven into her brown robe. Her golden hair is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise she seems alert and responsive.

History: She comes from a rich western family. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered orcs who tried to eat her hand. Days after completing her studies, news broke out that her hometown was attacked by orcs. Hrathy was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it.

Ideals: Professionalism. Bonds: Nature, Rich, Enemies. Occupation: Bather

Voice: Sounds elderly

Attributes [hide]

Hrathy Reid, Female Half-Orc Adept 6
Medium (6'0") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)9 (-1) 13 (+1)16 (+3)
Skills History +2, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Guy Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He has a very tight haircut. He has gleaming, smiling brown eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His mother raised him in a mountain cabin. His martial abilities were realized during a raid on his village. He has dedicated himself to building a better world.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Joker, Gifted. Bonds: Nature, Adventurer, Family. Occupation: Priest

Voice: Voice breaks

Attributes [hide]

Guy Hildenman, Male Half-Elf Commoner 6
Medium (5'9") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 37 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)10 (+0) 6 (-2)15 (+2)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 10000 cp. Golden yellow topaz (700 gp). Coral (40 gp). Malachite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zykroff Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Beneath her clothing is a huge mess of scar tissue. She has styled her bronze crest well, parting it to the left. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. She pushes her goals aggressively. She is also a coward if confronted.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Map Maker arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Ideals: Justice. Flaws: Addict, Fearful. Bonds: Rich, Slave. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Zykroff Daardendrian, Female Dragonborn Warrior 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)8 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Hugh Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a grey suit, black shirt, and brown tie, and sports empty pouches on his belt. His long red hair reaches down to his waist. His brown eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Ideals: Optimist, Gifted. Bonds: Military, Adventurer, Job. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Hugh Thorpe, Male Human Commoner 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 14 (+2)9 (-1)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 80 gp.


Social Check DCs

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