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NPC Generator

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Advanced [show]


Urshar Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears baggy grey pantaloons and a brown scarf, she is not a threatening figure. Her golden hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She does not trust anyone and sleeps with one eye open.

History: Urshar was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Since then, she has sought to make the best of life.

Motivation: She wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insomniac. Bonds: Enemies, Family, Military. Occupation: Mason

Voice: Low and grunting

Attributes [hide]

Urshar Trueblood, Female Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 12 (+1)10 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 240 gp. Lapis lazuli (15 gp). Golden pearl (160 gp).


Social Check DCs


Geoffrey Spalding, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is typically in his Cartwright uniform. His hair is brown and very short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After months of barely getting by, Geoffrey managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Criminal record, Rich. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Geoffrey Spalding, Male Human Warrior 10
Medium (5'4") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 68 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 130 pp. Golden yellow topaz (600 gp). Rose (20 gp). Golden pearl (160 gp). Amethyst (160 gp). Peridot (20 gp).


Social Check DCs


Antinua Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears light armors faded through time and improper care. Her white hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Flattery will make her almost putty in your hands.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an athlete and attended two major summer competitions. She never won. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Depressed, Selfish. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Antinua Ofandrus, Female Half-Elf Cleric 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)10 (+0) 10 (+0)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 500 gp.


Social Check DCs


Hagren Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white shirt with thin grey vertical stripes and violet pants. His skin is fair and his fingers are delicate and long. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.

History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was always very intelligent and has formed a secret society of specialists.

Motivation: Expand his business; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Professionalism. Flaws: Antagonistic, Secretive. Bonds: Rich, Job. Occupation: Map Maker

Voice: Sighs a lot, exhausted

Attributes [hide]

Hagren Marlee, Male Half-Orc Commoner 5
Medium (6'5") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Medicine +2, Performance +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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