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NPC Generator

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Advanced [show]


Riswynn Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who is renowned for her bright grey dresses and hats. Her chestnut hair is thinning but still full. Her blue unseeing eyes seem to look past you.

Personality: Riswynn is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot resist a sob story and will often dote over anyone who has one.

History: Riswynn was raised in a hard working conservative environment. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Wants to have a good time and be beloved; and she feels threatened by others

Ideals: Extrovert, Philantrophist, Optimist. Flaws: Disease, Fearful. Bonds: Job. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Riswynn Trollbleeder, Female Dwarf Cleric 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 140 gp.


Social Check DCs


Theobald Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his red hair well, parting it to the left. His blue unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. Like his mother and his sister before him, after school he went straight into learning to become a Sailor. After months of barely getting by, Theobald managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Flaws: Disease, Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Sailor

Voice: American accent

Attributes [hide]

Theobald Holland, Male Half-Elf Commoner 6
Medium (5'5") Half-Elf, True Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Three Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in pastel turtlenecks beneath a white coat with yellow slacks. She has a moderate pudge and is not very fit. Her fur, while still mostly white, has prominent grey streaks. She has a dull look in her yellow eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Since then, she has sought to make the best of life.

Motivation: She is unsatisfied with her job; and she is compelled to act according to her religious beliefs

Ideals: Joker, Optimist. Flaws: Shy. Bonds: Religious, Job. Occupation: Ploughman

Voice: Sensual and smooth

Attributes [hide]

Three Of Spirit, Female Tabaxi Commoner 14
Medium (4'9") Tabaxi, True Neutral (CR 14)
Armor Class 12
Hit Points 38 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 600 pp. Old masterpiece painting (900 gp). An abacus with copper, silver and gold markers (90 gp). Fire opal pendant on a fine gold chain (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Golden circlet with four aquamarines (4000 gp). Solid gold idol (500 gp). 1 Medium magic item.


Social Check DCs


Enidda Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She sports a flattop hair cut. Her eyes are brown and she is always smoking a pipe.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born in the east. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Revenge; and money/treasure

Ideals: Optimist. Flaws: Mundane. Bonds: Rich, Immigrant, Debt, Enemies. Occupation: Painter

Voice: Cold and demanding tone

Attributes [hide]

Enidda Miggledy, Female Gnome Fighter 1
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Sylvan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs

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