Skûn Blyth, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears bulky white painted plate armor. He keeps his black hair in a pixie cut. His eyes are brown.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Skûn studied abroad. Through the years after Skûn was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Skûn's father didn't care for him much, and the feeling was mutual. He was granted martial powers by his dying brother.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Joker, Gifted. Flaws: Sensitive, Antagonistic. Bonds: Family. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 6)
Armor Class 13
Hit Points 53 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item.
Eberdeb Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a robe, a symbol of magic around his neck, and a spear on his belt. His brown hair is lengthy. His amber eyes peer out from beneath his deerstalker blue hat.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is skeptical of what others tell him and is slow to trust.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Eberdeb has worked very hard to control his curse. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberdeb fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Philantrophist. Flaws: Shy, Disease, Insomniac. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp.
Dee Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a custom-built plate barding that's adorned with white lining and desert motifs. Her black hair is kept up in a ponytail inside a Stetson hat. Her eyes, though not visible through her cowl, are gray.
Personality: Dee is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born in the north, but her parents moved at a very young age to the west. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She left for the north, certain she would find work there.
Motivation: Half-Orc compassion; and regain custody of her son
Ideals: Extrovert, Gifted. Flaws: Racist. Bonds: Family, Immigrant. Occupation: Doctor
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp. Coral (130 gp). Zircon (20 gp). Golden pearl (130 gp). Red garnet (130 gp).
Hatae Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'7". She is wearing colorful clothing, dressed as a Sailor, and her gloved hand is found clutching a scimitar. Her golden hair is wavy and long. She wears large thick round spectacles.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Hatae was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Her spouse's relatives view her with great suspicion; and she has passion for adventuring and risk
Ideals: Athletic. Flaws: Secretive. Bonds: Enemies, Family, Adventurer. Occupation: Sailor
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Druidic, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 4000 sp. Red spinel (50 gp). Jade (50 gp). Golden pearl (50 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


