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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Andry Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries a battered glaive and tarnished shortspear as well. Her red hair is lengthy and is close to two feet long. She wears large thick round spectacles.

Personality: She has always had a great fascination with Tabaxi culture. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Wants to raise her children well; and marry her brother to traveling adventurers

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Rich, Family. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Andry Warmwater, Female Halfling Fighter 10
Small (2'10") Halfling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 53 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)15 (+2) 14 (+2)16 (+3)
Skills Deception +7, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Goblin
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Marastyr Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a grey collared shirt and white skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her long auburn hair reaches down to her waist. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She also hits on women, regardless of circumstances.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. There was a wharf not far from home where she often wandered off to fish. She has gone from town to town working and never settling down anywhere, but has fallen for a local Barrister. She hasn't told them the truth, but wants to settle down with them.

Motivation: She has money and likes to spend it; and she's attracted to the pc

Ideals: Gifted. Flaws: Shy. Bonds: Has a crush, Nature, Rich. Occupation: Healer

Voice: Breathy voice

Attributes [hide]

Marastyr Helcral, Female Dwarf Cleric 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)15 (+2) 10 (+0)13 (+1)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 5000 cp.


Social Check DCs


Mumpena Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'5" has a big stupid grin on her face most of the time. She wears a tan vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her tan boots flare out at the collars. She sports a flattop hair cut. This blue eyed easterner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Mumpena abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted from career to career and currently works as a Marshal.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Addict. Bonds: Has a crush, Adventurer, Job. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Mumpena Shadowcloak, Female Gnome Expert 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)7 (-2) 16 (+3)13 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Huru Browning, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a white armored body suit, with a simple tan line shooting up and back down. With wild brown hair. Her blue eyes have a joyful gleam in them most of the time.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She then took over the family business and is one of the better Adventurer for hire.

Motivation: She is compelled to act according to her religious beliefs; and she'd like to take her coworkers down a peg

Ideals: Justice. Bonds: Job, Criminal record, Religious. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Huru Browning, Female Half-Orc Warrior 4
Medium (6'2") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)9 (-1) 9 (-1)16 (+3)
Skills Athletics +1, Performance +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 10 pp. 3 Smokesticks.


Social Check DCs

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