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NPC Generator

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Advanced [show]


Myria Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She dresses in collared shirts and wears a proper scarf over her head. Beneath her clothing is a huge mess of scar tissue. Her hair is greying and her face has many wrinkles. Her green eyes dart from person to person to random spaces in the air.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Myria was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Server. She has achieved small success as a Server.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Slave, Job. Occupation: Server

Voice: Speaks with squeezed throat

Attributes [hide]

Myria Kettlewhistle, Female Halfling Commoner 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 10 (+0)8 (-1)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 210 gp. Iolite (20 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Melech Allure, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears an entirely black suit with green socks and a vest with buckled shoes. His red hair, when down, is lengthy. His white eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Cook job now, and dutifully fulfills any obligations he has.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Impeccable. Flaws: Insane. Bonds: Poor, Job, Slave. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Melech Allure, Male Tiefling Druid 8
Medium (6'2") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 6 (-2)10 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 8
Languages Common, Celestial, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Moonstone (50 gp). Banded agate (10 gp). Aquamarine (600 gp).


Social Check DCs


Zedaar Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his bronze crest down. His eyes are a pleasant gold.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east to a Adventurer, Zedaar learned a great deal about his father's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Zedaar's homeland. Zedaar decided to take the middle way and become a bodyguard. He has drifted from career to career and currently works as a Adventurer.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Zedaar Hshhsstoroth, Male Dragonborn Rogue 12
Medium (6'5") Dragonborn, True Neutral (CR 12)
Armor Class 11
Hit Points 90 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)14 (+2) 16 (+3)15 (+2)
Skills Nature +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 2000 gp. Jeweled anklet (4000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp).


Social Check DCs


Synthrin Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She carries with her a set of lances, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her crest is rusty and very short. She wears a mask on her face.

Personality: She is a hateful person. She taunts others and blames them for her problems. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Synthrin abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: She wants to meet her childhood hero; and obtaining odd cultural human artifacts is her passion

Ideals: Fighting, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Adventurer. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Synthrin Daardendrian, Female Dragonborn Aristocrat 1
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs

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