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NPC Generator

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Advanced [show]


Erky Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long red hair kept up in a rat tail. His eyes are green and he is always smoking a pipe.

Personality: Erky is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.

History: Born in the south to a Ruler, Erky learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Extrovert. Flaws: Shy. Bonds: Poor, Immigrant, Job. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Erky Sympony, Male Gnome Wizard 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 500 gp. Rhodochrosite (12 gp). Jet (120 gp). Sardonyx (60 gp). Chrysoberyl (120 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His chestnut hair is thinning but still full. He has gray eyes and a grey hat with a violet feather.

Personality: Eccentric and domineering, Don will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Architect.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Extrovert, Pacifist, Fighting. Bonds: Job. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Don Gracey, Male Human Rogue 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Dynamic Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. She has dyed her greying red fur a little too much giving a sharp red color. Her otherwise smooth face is marked with small tiny scars.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born into a rich family. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She now travels the world, in search of power and loot.

Motivation: She is terrified, and will act out of fear; and she has money and likes to spend it

Flaws: Antagonistic, Racist, Fearful. Bonds: Adventurer, Rich. Occupation: Ruler

Voice: Posh accent

Attributes [hide]

Dynamic Shore, Female Tabaxi Expert 7
Medium (4'10") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)9 (-1) 12 (+1)12 (+1)
Skills Deception +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ruloth Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: She dresses like a well dressed Cook does, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'1" when asserting herself. Her silver crest is smooth and relatively long. She has gold eyes.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is an amazing painter.

History: Ruloth was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. She helped her father out around the business and became quite the natural. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Passionate, Gifted. Bonds: Job, Poor, Adventurer. Occupation: Cook

Voice: Pirate accent

Attributes [hide]

Ruloth Phrahdrandon, Female Dragonborn Monk 5
Medium (6'1") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 12 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 5 (-3)14 (+2) 10 (+0)17 (+3)
Skills Acrobatics +6, Performance +6
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6

Possessions: 300 gp.


Social Check DCs

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