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NPC Generator

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Advanced [show]


Bagabug Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'5", this man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. His golden hair is smooth and relatively long. He has gleaming, smiling violet eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the west to a Weaver, Bagabug learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Flaws: Mundane, Secretive. Bonds: Rich, Job, Family. Occupation: Weaver

Voice: Complex vocabulary, royal

Attributes [hide]

Bagabug Emsworth, Male Half-Orc Commoner 4
Medium (5'5") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)13 (+1) 11 (+0)7 (-2)
Skills Deception +0, Religion +3
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 cp. Red-brown spinel (40 gp). Red garnet (40 gp). Rose (60 gp). 1 Minor magic item.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case, and carries flails. He wears his white fur down. His amber eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with a lost civilization.

History: Lone hails from a village terrorized by gnolls. His necromantic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and someone believes him a fraud

Ideals: Fighting, Athletic, Gifted. Bonds: Adventurer, Enemies. Occupation: Sculptor

Voice: Speaks with a cold

Attributes [hide]

Lone In the Wind, Male Tabaxi Bard 5
Medium (6'4") Tabaxi, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)17 (+3) 9 (-1)12 (+1)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 9
Languages Common, Aquan, Elven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 800 gp. Silver comb with moonstones (900 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Osah Victory, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a tight fitting black shirt and pants. Her chestnut hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are red.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She then took over the family business and is one of the better Mortician for hire.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Military, Job, Criminal record. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Osah Victory, Female Tiefling Monk 6
Medium (5'4") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 13 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)10 (+0) 11 (+0)14 (+2)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 400 gp. Chrysoprase (50 gp). Fiery yellow corundum (1300 gp). 1 Minor magic item.


Social Check DCs


Oriff Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'10". She wears a brown tunic with red highlights, and long brown pants that bunch up around her shoes. She has styled her blonde hair well, parting it to the right. Her eyes are a pleasant green.

Personality: Overbrimming with self-confidence, Oriff isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. In her 17th year, her parents were killed by a illithids raid, leaving Oriff alone in the world. After a stint in an orphanage, she was adopted. She tends to her Server job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern.

Ideals: Impeccable, Artistic. Bonds: Enemies, Job. Occupation: Server

Voice: Farmer accent

Attributes [hide]

Oriff Thrahak, Female Dwarf Adept 7
Medium (3'10") Dwarf, Lawful Good (CR 7)
Armor Class 10
Hit Points 30 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)9 (-1) 8 (-1)13 (+1)
Skills Nature +2, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80 pp. Black pearl (500 gp). Lapis lazuli (9 gp). Brown-green garnet (130 gp).


Social Check DCs

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