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Advanced [show]


Trail In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long beige fur is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Trail was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Crown-heir for hire.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg

Flaws: Impulsive. Bonds: Adventurer, Job, Nature, Debt. Occupation: Crown-heir

Voice: Loud with bravado

Attributes [hide]

Trail In Woods, Male Tabaxi Cleric 2
Medium (6'6") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)9 (-1) 16 (+3)17 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 230 gp. Bloodstone (70 gp).


Social Check DCs


Arnold Clive, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He usually wears his grey robe and has his kukri always slung over his shoulder. His blonde hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gifted from a young age, Arnold studied abroad. After coming to the age of reason, Arnold took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.

Motivation: To share knowledge with the world; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Painter

Voice: Spits words with contempt

Attributes [hide]

Arnold Clive, Male Human Warrior 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. Brown-green garnet (40 gp).


Social Check DCs


Naill Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a xeno-phobe, disliking non-Elves.

History: Naill hails from a village terrorized by gnolls. He helped his mother out around the business and became quite the natural. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Ideals: Disciplined. Flaws: Racist. Bonds: Enemies, Job, Family. Occupation: Adventurer

Voice: Booming voice

Attributes [hide]

Naill Mellerelel, Male Elf Rogue 2
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 11 (+0)17 (+3)
Skills History +3, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 110 gp. 3 Alchemist’s fire.


Social Check DCs


Althaea Netyoive, Female Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her blonde hair has been sun bleached extensively. She has several tiny topaz earrings on each ear.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She cannot resist a sob story and will often dote over anyone who has one.

History: Althaea hails from a village terrorized by gnolls. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.

Motivation: Many gnolls want her driven away; and wants to work out more often

Ideals: Fighting, Athletic, Disciplined, Philantrophist. Bonds: Rich, Enemies. Occupation: Doctor

Voice: Irish accent

Attributes [hide]

Althaea Netyoive, Female Elf Monk 13
Medium (5'1") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 57 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)5 (-3) 11 (+0)11 (+0)
Skills Athletics +6, Religion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 4000 gp. Gold music box (3000 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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