Delg Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly rapiers and kukris. His brown hair, when down, is lengthy. He wears a mask on his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His job bores him to no end. He has decided to make it more interesting.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Soapmaker arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.
Motivation: He's looking for his big break.
Ideals: Entrepeneur, Passionate. Bonds: Criminal record, Adventurer, Rich. Occupation: Soapmaker
Voice: Sore throat, cough
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 74 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 3d10-2, Ranged +5 / 3d10+1, Grapple +1
Possessions: 2000 gp. Aquamarine (1600 gp).
Paelias Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He sports violet clothing, slightly heavier than average wear. With bright blonde hair and a scraggly beard. His violet eyes dart from person to person.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born in the south, but his parents moved at a very young age to the west. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes him a fraud; and a deep hatred of drow
Ideals: Athletic. Flaws: Racist. Bonds: Enemies, Immigrant, Rich. Occupation: Bather
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 7)
Armor Class 8
Hit Points 60 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 6 (-2) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
Possessions: 1200 gp. Red garnet (150 gp). Azurite (7 gp). Hematite (7 gp). White opal (700 gp).
Marastyr Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she dresses in collared shirts and wears a proper scarf over her head. Her hair is short and chestnut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Marastyr hails from a village terrorized by goblins. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her sister's freedom.
Motivation: A deep hatred of goblins; and to reunite with her absent mother
Ideals: Justice. Flaws: Insomniac. Bonds: Family, Enemies. Occupation: Bounty Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 700 sp. 1 Half-Plate.
Uadjit Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is typically in her Stableman uniform. Her whole body is exceptionally muscular. She has copper crest. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born in the south, but her parents moved at a very young age to the east. Her childhood dream was to be a Banker, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To get a good night's sleep; and her religion dominates her actions
Ideals: Optimist. Flaws: Insomniac. Bonds: Job, Immigrant, Religious. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 16)
Armor Class 11
Hit Points 81 (16d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
Possessions: 11000 gp. Onyx (70 gp). Moss agate (13 gp). Rhodochrosite (13 gp). Azurite (13 gp). Fire opal (1200 gp). Black star sapphire (1200 gp). Tourmaline (160 gp). Smoky quartz (70 gp). Sardonyx (70 gp). Obsidian (13 gp). Iolite (70 gp). Star rose quartz (70 gp). Sard (70 gp). Chrysoberyl (160 gp). Golden yellow topaz (1100 gp). Golden yellow topaz (1100 gp). Red garnet (160 gp). Peridot (70 gp). Citrine (70 gp). Amethyst (160 gp). Alexandrite (1100 gp). Bloodstone (70 gp). Deep blue spinel (1100 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


