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NPC Generator

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Advanced [show]


Jasmine Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears white trousers with tan and black striped suspenders. She wears various colorful collared shirts. She has styled her brown hair well, parting it to the right. This hazel eyed southerner is not easily forgotten.

Personality: She never swears and excessively uses polite adverbs when speaking. As long as the job gets done she does not care how it got done.

History: She was born into a rich family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Glassblower. She's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Athletic, Optimist, Professionalism. Bonds: Rich, Job. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Jasmine Stoutbridge, Female Halfling Druid 3
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)13 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Ilde Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and tends to wear a large brown jacket. Her hair is cut close to her head. This brown eyed westerner is not easily forgotten.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She believes the world needs to unite to get rid of goblins once and for all.

History: Ilde hails from a village terrorized by goblins. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. She struck the Engraver job and began her own company from there.

Motivation: Nothing but the best is good enough for her; and her spouse's relatives view her with great suspicion

Ideals: Impeccable. Bonds: Enemies, Job, Family. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Ilde Daerdahk, Female Dwarf Expert 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 40 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)8 (-1) 10 (+0)9 (-1)
Skills Performance +3, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 2000 gp. Gold music box (1000 gp). Golden circlet with four aquamarines (6000 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His gray fur has been sun bleached extensively. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Beggar profession.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Leaf took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He was granted martial powers by his dying brother.

Motivation: Retire the richest man in the west; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Job, Nature. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Leaf On the Water, Male Tabaxi Rogue 4
Medium (5'9") Tabaxi, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 23000 cp. 1 Minor magic item.


Social Check DCs


Eberdeb Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan wide-brimmed hat and tan clothes. He keeps his red hair in a flapper bob. He has gleaming, smiling blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: Born to a Dilettante, his father struggled to pay the bills. A few years later when the south was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by goblins. Eberdeb was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Justice, Persistence. Flaws: Greedy. Bonds: Immigrant, Poor, Enemies. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Eberdeb Oomtrowl, Male Gnome Commoner 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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