Aym Generous, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her white hair is still thick. She is baby faced.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barkeep arts, while her mother instructed her in etiquette, music and courtly manner. Through the years after Aym was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Aym's father didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants to work out more often.
Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Enemies, Rich. Occupation: Barkeep
Voice: Australian accent
Attributes [hide]
Medium (4'8") Tiefling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 0 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 6 (-2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Auran, Druidic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 400 gp. Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.
Meena Gummen, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'1" and wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her red hair is cut short. Her face is covered beneath a completely black helmet.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Meena is combative with any and all who dare try her patience in the slightest.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was taken from her home at a very young age. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Philantrophist, Justice. Bonds: Religious, Slave. Occupation: Stylist
Voice: Farmer accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 24000 sp. 1 Minor magic item.
Robert Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a large brown jacket. His hair is black and curly. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gifted from a young age, Robert studied abroad. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Gifted, Philantrophist. Flaws: Mundane. Bonds: Rich. Occupation: Detective
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 14 (+2) | 6 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Gunter Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of southern immigrants he idolized his mother. In his 11th year, his parents were killed by a giants raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Selfish. Bonds: Military, Immigrant, Enemies. Occupation: Bookbinder
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 5 (-3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnome, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!


