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NPC Generator

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Ability Scores
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Advanced [show]


Smoking Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'10" northern man, he is typically in his Architect uniform. He has styled his gray fur well, parting it to the left. His yellow eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small mountains village. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Architect like his father before him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Joker, Entrepeneur. Bonds: Job, Poor, Nature. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Smoking Of World, Male Tabaxi Commoner 1
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 12 (+1)16 (+3) 14 (+2)16 (+3)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5

Possessions: Just what you see.


Social Check DCs


Ranala Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has done her best to style her blonde hair to look like a famous performer. Her amber eyes peer out from beneath her top tan hat.

Personality: She can speak with the recently deceased. Further she is a bit of a stoner and is frequently out of it.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Ranala liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She got away from her former life and has fallen to alcoholism.

Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a interpreter and was forced into it by her family

Ideals: Gifted. Flaws: Addict, Disease. Bonds: Nature, Family. Occupation: Interpreter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ranala Nucklestamp, Female Gnome Expert 4
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)10 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Lilli Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She typically wears tan cloth garments or leather armor. She carries with her a set of warhammers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She wears her golden hair up in a very large beehive style do. She has several tiny topaz earrings on each ear.

Personality: She will rave to anyone who will listen. Energy wise she seems alert and responsive.

History: She was born blind and as such lacked many opportunities for work. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Ideals: Fighting, Professionalism. Flaws: Insane, Disease. Bonds: Rich. Occupation: Butcher

Voice: Shortens vowels

Attributes [hide]

Lilli Nopenstallen, Female Gnome Rogue 1
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 13 (+1)7 (-2)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. Red-brown spinel (130 gp).


Social Check DCs


Anselm Carlton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His chestnut hair is kept up in a ponytail inside a feathered hat. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Opinionated. Bonds: Family, Military, Religious, Criminal record. Occupation: Carter

Voice: Timid voice

Attributes [hide]

Anselm Carlton, Male Human Adept 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp. Freshwater pearl (16 gp).


Social Check DCs

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