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NPC Generator

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Advanced [show]


Trym Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is typically in his Laborer uniform. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He tends to his Laborer job now, and dutifully fulfills any obligations he has.

Motivation: To clean up the streets; and he has passion for adventuring and risk

Flaws: Antagonistic, Addict. Bonds: Job, Adventurer, Guardian. Occupation: Laborer

Voice: pre-pubescent

Attributes [hide]

Trym Eastoft, Male Human Monk 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. 1 Climber’s kit.


Social Check DCs


Bucklal Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. He carries with him a set of sickles on his belt, each one with a ruby on the hilt. He keeps his golden hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Bucklal was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has built up a small fortune and can afford his own way.

Motivation: Marry his brother to traveling adventurers.

Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Rich, Guardian, Family. Occupation: Priest

Voice: Switch between two voices

Attributes [hide]

Bucklal Goldfound, Male Halfling Aristocrat 8
Small (3'1") Halfling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1100 gp.


Social Check DCs


Bhevek Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with Stetson hat. His white hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His tongue was cut out and he uses sign language. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted psionic powers by his dying brother.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Poor, Criminal record. Occupation: Spy

Voice: Sighs a lot, exhausted

Attributes [hide]

Bhevek Copperkettle, Male Halfling Rogue 5
Small (2'11") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 90 pp. Rock crystal (20 gp). Deep green spinel (160 gp). Black opal (1500 gp). Rock crystal (20 gp).


Social Check DCs


Shanairla Boleem, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a simple yellow robe with blue stripes complete with hood. She sports silver long hair. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Shanairla is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She used her abilities to travel the world and help people.

Motivation: She has money and likes to spend it.

Ideals: Athletic, Extrovert, Philantrophist. Flaws: Disease. Bonds: Rich. Occupation: Bather

Voice: Dutch accent

Attributes [hide]

Shanairla Boleem, Female Half-Elf Warlock 5
Medium (4'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)11 (+0) 7 (-2)14 (+2)
Skills Athletics +6, Deception +5
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 800 gp. Deep green spinel (60 gp).


Social Check DCs

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