Sannl Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of kukris on her belt, each one with a opal on the hilt. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny opal earrings on each ear.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born in the east to a Healer, Sannl learned a great deal about her mother's area of expertise. She struck it rich when she found rare goods in large quantities. Recently the stress of being a Healer has made it difficult for her to sleep.
Motivation: Doesn't want to be a Healer and was forced into it by her family; and to get a good night's sleep
Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Job, Family. Occupation: Healer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp. Jasper (60 gp). 1 Silk rope.
Jak Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a faded coat and loose pants complete with broad hat. His hair is black and very short. He has a tattooed face.
Personality: Eccentric and domineering, Jak will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a island tribe. He was taken from his home at a very young age. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Extrovert. Bonds: Military, Nature, Slave. Occupation: Fisher
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 800 gp. Iolite (70 gp). Amber (150 gp). Citrine (70 gp). Alexandrite (1600 gp).
Justin Tao, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears baggy violet pantaloons and a brown scarf. His black hair is thinning but still full. His eyes are a pleasant gray.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He comes from a rich northern family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Justin took refuge in the ruined castle and found the beat up rapier and armor he uses now. He has achieved small success as a Doctor.
Motivation: Doesn't want to be a Doctor and was forced into it by his family.
Bonds: Job, Family, Rich, Nature. Occupation: Doctor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 4000 sp. 2 Holy water. 3 Smokesticks. 5 Acid flasks. 1 Tanglefoot bags.
Nicor Sage, Male Tiefling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is physically well-built. He has dyed his greying purple hair a little too much giving a sharp purple color. His black eyes are slightly larger than normal.
Personality: He dislikes all the random violence that takes place in the north. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Many goblins want him driven away; and he wants revenge against goblins
Ideals: Pacifist. Bonds: Enemies, Religious, Rich. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 23 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 8 (-1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1400 gp. Alexandrite (1600 gp). Brown-green garnet (70 gp). Azurite (10 gp). 1 Minor magic item.
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