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NPC Generator

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Advanced [show]


Astar Moral, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears just a green suit. He wears his purple hair up. His white eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the north to a Blacksmith, Astar learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to protect his home

Ideals: Justice, Logical. Bonds: Job, Rich, Guardian. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Astar Moral, Male Tiefling Expert 14
Medium (5'9") Tiefling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 68 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills History +7, Performance +6
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3

Possessions: 4000 gp. Blue quartz (14 gp). Tourmaline (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roge Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. His moppish brown hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the west to a Architect, Roge learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting. Bonds: Rich, Enemies, Job. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Roge Nimblefingers, Male Halfling Paladin 8
Small (3'3") Halfling, Neutral Good (CR 8)
Armor Class 13
Hit Points 46 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)9 (-1) 9 (-1)11 (+0)
Skills Animal Handling +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Moonstone (50 gp). Freshwater pearl (10 gp). Rock crystal (50 gp). Deep green spinel (70 gp). Black pearl (800 gp). Golden yellow topaz (800 gp).


Social Check DCs


Loopmottin Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She likes to wear tan tank tops with brown skirt. She has a slight overbite and is overall scrawny. She has wavy brown hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic woman, Loopmottin's first love is herself. Her second love is also herself. She is an amazing painter.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She then took over the family business and is one of the better Fletcher for hire.

Motivation: She'd like to take her coworkers down a peg; and a strong sense of loyalty to dwarven people

Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: Job. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Loopmottin Musgraben, Female Gnome Fighter 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Alchemist’s fire. 6 Acid flasks. 1 Alchemist’s fire.


Social Check DCs


Traulam Floshem, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a robe, a symbol of luck around her neck, and a scimitar on her belt and is in decent physical shape. She wears her black hair up in a very large beehive style do. She has gleaming, smiling amber eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Traulam was raised in a hard working conservative environment. She was taken from her home at a very young age. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Job, Slave. Occupation: Animal Trainer

Voice: Farmer accent

Attributes [hide]

Traulam Floshem, Female Elf Monk 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)13 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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