River Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is dressed in a clean pastel cloak covering her clean studded leather. She has moderate length beige fur. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. Flattery will make her almost putty in your hands.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: A strong sense of loyalty to Half-Elven people; and many dire rats want her driven away
Flaws: Racist, Selfish, Antagonistic. Bonds: Rich, Enemies. Occupation: Spice Merchant
Voice: Irish accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 99 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 1000 gp. Black pearl (600 gp). Smoky quartz (70 gp). Alexandrite (600 gp). Citrine (70 gp). Citrine (70 gp). Violet garnet (600 gp). Deep blue spinel (600 gp). Alexandrite (600 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item.
Marastyr Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has a slight overbite and is overall scrawny. Her hair is greying and her face has many wrinkles. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Marastyr will drive conversation. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village she learned the ways of the warrior from her father. She went to a religious school and was inspired by the priests there in charitable deeds. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Regain custody of her daughter; and to share knowledge with the world
Ideals: Extrovert, Logical, Fighting. Bonds: Poor, Religious, Family. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 120 gp.
Shivering Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown fur is smooth and relatively long. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: The child of a Marshal, who enjoyed hunting, Shivering was taken on many hunting expeditions. Through the years after Shivering was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Shivering's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Shivering and his spouse have recently divorced.
Motivation: Regain custody of his son; and to get a good night's sleep
Ideals: Artistic. Flaws: Antagonistic, Insomniac. Bonds: Family, Nature. Occupation: Slave Trader
Voice: Pronounces O like U
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 9)
Armor Class 11
Hit Points 44 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp. A necklace of small pink pearls (4000 gp). Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (1700 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp).
Spear Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her sword. Her gray fur is lengthy. Her fierce amber eyes like to dwell on things.
Personality: This woman loves singing and to teach people singing more than just about anything. A true patriot, Spear would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born in the north. Spear was born on a far northern island where she grew up under the tutelage of her mother, an expert Mayor. She left for the north, certain she would find work there.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Artistic. Bonds: Military, Immigrant, Religious. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 29 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +4
Possessions: 2000 gp. Alexandrite (1000 gp). Blue quartz (12 gp). Golden yellow topaz (1000 gp). Aquamarine (1000 gp). Rich purple corundum (1000 gp). Deep green spinel (140 gp). Moonstone (20 gp). Tourmaline (140 gp). Black pearl (1000 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item.
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