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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Dain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is fair and his fingers are delicate and long. He keeps his black hair in a pixie cut. His eyes are violet and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east to a Doctor, Dain learned a great deal about his mother's area of expertise. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: To be a Sailor again.

Ideals: Gifted. Flaws: Secretive, Fearful. Bonds: Job. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Dain Gorunn, Male Dwarf Warrior 5
Medium (4'1") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 8 (-1)7 (-2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp. Golden yellow topaz (200 gp). Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs


Olunt Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a brown collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His hair is red and curly. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Tanner profession.

History: He was born in the east, but his parents moved at a very young age to the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He inherited the family business which he has now maintained for 7 years.

Motivation: Further expansion of business.

Ideals: Joker. Bonds: Job, Immigrant, Criminal record. Occupation: Mortician

Voice: French accent

Attributes [hide]

Olunt Orcfoe, Male Dwarf Paladin 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)17 (+3) 9 (-1)12 (+1)
Skills Nature +5
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Gnoll, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Elaim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. With a patchy white beard and wild white hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Nothing but the best is good enough for him; and seeks redemption

Ideals: Fighting, Passionate, Impeccable, Entrepeneur. Bonds: Poor, Criminal record. Occupation: Interpreter

Voice: Loud with bravado

Attributes [hide]

Elaim Lutgehr, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)11 (+0) 9 (-1)13 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Oriel Beckwith, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she is generally shirtless and showing off her tattooed chest. Her auburn hair is smooth and relatively long. Her eyes are violet and catlike.

Personality: Prone to second guessing herself, she comes off as nervous. She cannot resist a sob story and will often dote over anyone who has one.

History: Oriel was raised in a hard working conservative environment. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She ran away from her former home and has been making her living as a Blacksmith for the past few years.

Motivation: Wants to raise her children well; and to be a mason again

Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Job, Family. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oriel Beckwith, Female Human Adept 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 sp.


Social Check DCs

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