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NPC Generator

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Advanced [show]


Olivia Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses like a well dressed Stableman does. She wears her hair in dreadlocks. She wears a mask on her face.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Flattery will make her almost putty in your hands.

History: Olivia was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her childhood dream was to be a Roofer, but she was a colossal failure. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk.

Flaws: Shy, Selfish. Bonds: Job, Adventurer, Poor. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Olivia Brightmoon, Female Halfling Barbarian 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +6, Intimidation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +2

Possessions: 100 gp.


Social Check DCs


Emmeline Bentley, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears grey leather gloves, a grey jacket, and tight pants. Sporting a silver mohawk this woman's hair draws a lot of attention. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a habit of throwing herself into exceedingly dangerous situations.

History: Sold as a small child to a necromancer, Emmeline was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved out west to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.

Motivation: Wants to work out more often; and she is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Mentor, Criminal record. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Emmeline Bentley, Female Human Expert 1
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills Insight +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 140 gp. 1 Superior lock.


Social Check DCs


Sannl Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She carries with her a set of scimitars on her belt, each one with a amethyst on the hilt. She wears a deerstalker hat to hide her balding. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a ruthless business woman, a trait she acquired from her mother.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Sannl was born on a far southern desert where she grew up under the tutelage of her mother, an expert Apothecary. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she desires power and/or immortality

Ideals: Fighting, Disciplined, Entrepeneur. Bonds: Immigrant, Adventurer. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Sannl Stoutale, Female Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)16 (+3) 17 (+3)13 (+1)
Skills Nature +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Gnoll, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 40 pp. Chrysoprase (70 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Habor Still, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears light armors faded through time and improper care. His hair is white and very short. His eyes are a pleasant silver.

Personality: His tongue was cut out and he uses sign language. Further he is a bit of a stoner and is frequently out of it.

History: He is a Doppelganger in disguise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. During his travels, Habor and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Habor discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Habor fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Disease, Addict. Bonds: Adventurer, In love. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Habor Still, Male Tiefling Expert 15
Medium (6'6") Tiefling, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 97 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)9 (-1) 14 (+2)13 (+1)
Skills Intimidation +6, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2

Possessions: 2000 gp. Aquamarine (700 gp). Obsidian (6 gp). Sardonyx (70 gp). Sardonyx (70 gp). Moss agate (6 gp). Blue sapphire (400 gp). Deep blue spinel (700 gp). Star rose quartz (70 gp). 1 Medium magic item.


Social Check DCs

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