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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Uthemar Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of sickles, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has golden hair. His eyes, though not visible through his cowl, are violet.

Personality: He is a hateful person. He taunts others and blames them for his problems. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Elven conditions. After a long history of fighting, Uthemar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people

Ideals: Entrepeneur, Fighting, Artistic. Flaws: Antagonistic, Racist. Occupation: Seamstress

Voice: Middle-eastern accent

Attributes [hide]

Uthemar Mellerelel, Male Elf Rogue 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Vondal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. His brown eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Vondal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Vondal was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Flaws: Depressed. Bonds: Poor, Military, Job, Immigrant. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Vondal Gorunn, Male Dwarf Cleric 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 126 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 20 (+5)11 (+0) 13 (+1)15 (+2)
Skills Athletics +7, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: Sard (20 gp). Peridot (20 gp). Aquamarine (700 gp). Jasper (20 gp).


Social Check DCs


Heather Coulson, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in a clean yellow cloak covering her clean studded leather. She is portly but not overly obese. She has styled her brown hair well, parting it to the right. She has green eyes and a yellow hat with a brown feather.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Energy wise she seems alert and responsive.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Priest arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A strong sense of loyalty to Elven people; and she loathes her own lifestyle

Ideals: Professionalism. Flaws: Depressed, Racist. Bonds: Rich, Adventurer. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Heather Coulson, Female Half-Elf Monk 2
Medium (4'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)14 (+2) 10 (+0)13 (+1)
Skills Deception +3, History +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Crampernap Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a custom-built plate barding that's adorned with tan lining and desert motifs. He sports a flattop hair cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the north, but his parents moved at a very young age to the south. In his 17th year, his parents were killed by a giants raid, leaving Crampernap alone in the world. After a stint in an orphanage, he was adopted. He left for the north, certain he would find work there.

Motivation: To pay off his debts; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy. Bonds: Rich, Immigrant, Enemies, Debt. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Crampernap Fabblestabble, Male Gnome Rogue 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Elven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Red-brown spinel (80 gp). Alexandrite (400 gp). Tourmaline (80 gp). Deep green spinel (80 gp). 1 Minor magic item.


Social Check DCs

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