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NPC Generator

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Advanced [show]


Rosalind Payton, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has styled her auburn hair well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She also has developed a complete distrust of the Fortune-teller profession.

History: Sold as a small child to a necromancer, Rosalind was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has achieved small success as a Mason.

Motivation: An old rival family wants her found.

Ideals: Entrepeneur, Justice. Bonds: Job, Mentor, Family. Occupation: Mason

Voice: High pitched, excited

Attributes [hide]

Rosalind Payton, Female Human Paladin 2
Medium (5'0") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Athletics +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 sp. A silver and pearl hairclip (50 gp). Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


Sora Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a green costume with the symbols of luck on her torso. She keeps her brass crest in a flapper bob. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village she learned the ways of the warrior from her mother. Sora liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.

Motivation: To protect her home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Persistence, Extrovert, Fighting. Bonds: Immigrant, Nature. Occupation: Layabout

Voice: Speaks with squeezed throat

Attributes [hide]

Sora Hshhsstoroth, Female Dragonborn Bard 2
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills Medicine +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 110 gp. Blue quartz (16 gp).


Social Check DCs


Gale Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. She has a moderate pudge and is not very fit. Her fur is greying and her face has many wrinkles. She wears large thick round spectacles.

Personality: Calm and collected, she is a well trained Miner. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: A powerful slaver made her what she is. Her first spouse was a Merchant, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now owns her own business.

Motivation: She has decided she is irredeemable; and to be a merchant again

Ideals: Gifted. Bonds: Job, Mentor, Family, Criminal record. Occupation: Miner

Voice: Dutch accent

Attributes [hide]

Gale Grass, Female Tabaxi Adept 1
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs


Odo Adley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long auburn beard with little hanging trinkets. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: He is greedy; and meet up once more with his childhood friend

Flaws: Greedy, Fearful, Insane. Bonds: Rich, Adventurer. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Odo Adley, Male Human Sorcerer 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)8 (-1) 17 (+3)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs

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