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NPC Generator

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Advanced [show]


Delre Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a brown shirt with thin tan vertical stripes and grey pants. Her hair is cut close to her head. Her eyes are likewise amber.

Personality: Aggressive, abrasive, and angry, Delre embodies much of what other species detest in the Dwarves. She has a minor phobia of water and hates getting wet.

History: She comes from a rich western family. Delre liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and money/treasure

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Rich, Nature. Occupation: Sailor

Voice: Booming voice

Attributes [hide]

Delre Daerdahk, Female Dwarf Fighter 12
Medium (3'9") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 102 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)14 (+2) 10 (+0)15 (+2)
Skills History +6, Stealth +7
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 3000 gp.


Social Check DCs


Rose Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 3'2". She prefers to wear flannel, and her gloved hand is found clutching a scythe. She has a very tight haircut. She wears crescent spectacles with a black brim.

Personality: Rose is depressed about a lot of things. She tends to be a nihilist. She is a great chef.

History: She was born to a criminal king-pin and mafia family Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Her relatives are trying to arrange a marriage; and she loathes her own lifestyle

Ideals: Gifted. Flaws: Depressed, Racist. Bonds: Criminal record, Family. Occupation: Laborer

Voice: Ums and uhs a lot

Attributes [hide]

Rose Brightmoon, Female Halfling Ranger 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Hematite (14 gp).


Social Check DCs


Immeral Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. His first spouse was a Shepherd, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Immeral never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Shy. Bonds: Family, In love. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Immeral Xiloscient, Male Elf Ranger 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Performance +2
Senses Passive Perception 10
Languages Common, Elven, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Silvo Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a robe, a symbol of magic around his neck, and a dagger on his belt. His whole body is exceptionally muscular. His black hair is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Silvo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: He was born in the east, but his parents moved at a very young age to the south. In his youth he was a Courier, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Extrovert. Flaws: PTSD. Bonds: Immigrant, Military. Occupation: Bellfounder

Voice: Jamaican accent

Attributes [hide]

Silvo Swiftwhistle, Male Halfling Barbarian 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 57 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Athletics +3, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 500 gp. Citrine (40 gp).


Social Check DCs

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