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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Drenna Appleton, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing right leg. She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze. Her red hair is well kept. She wears round tiny glasses practically rammed into her face.

Personality: Her tongue was cut out and she uses sign language. She is harsh and unforgiving.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an apprentice working in her father's forge. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is unsatisfied with her job; and she is greedy

Flaws: Disease, Antagonistic. Bonds: Rich, Job. Occupation: Junk Dealer

Voice: Raspy

Attributes [hide]

Drenna Appleton, Female Half-Orc Monk 7
Medium (5'4") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)10 (+0) 10 (+0)10 (+0)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 700 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloud In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his brown fur in a flapper bob. His eyes are hazel and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to make almost anything out of random pieces of junk.

History: The child of a Cartwright, who enjoyed hunting, Cloud was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Joker, Gifted. Bonds: Poor, Nature, Criminal record. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Cloud In the Wind, Male Tabaxi Adept 8
Medium (5'9") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 20 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)14 (+2) 7 (-2)12 (+1)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 8
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. Jasper (50 gp). Rich purple corundum (1200 gp). Eye agate (7 gp). Deep blue spinel (1000 gp).


Social Check DCs


Hugolina Wheatley, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a robe, a symbol of the four houses of cards around her neck, and a trident on her belt. Her golden hair is thinning but still full. She wears a mask on her face.

Personality: She loves telling others what to do and how they should feel about things. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised in a island tribe. A few years later when the north was not economically sound they moved to her current location. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting, Opinionated, Logical. Bonds: Immigrant, Nature. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Hugolina Wheatley, Female Human Monk 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp. 1 Masterwork Common Melee.


Social Check DCs


Chem Faith, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears a broad hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. The war was a terrible time for him, and Chem does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a island tribe. He was an athlete and attended two major summer competitions. He never won. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many illithids want him driven away.

Ideals: Athletic. Flaws: Depressed. Bonds: Enemies, Military, Nature. Occupation: Barber

Voice: Breathy voice

Attributes [hide]

Chem Faith, Male Tiefling Commoner 3
Medium (5'1") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)15 (+2) 11 (+0)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Fire opal (800 gp). Moss agate (15 gp). Chrysoberyl (120 gp).


Social Check DCs

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