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NPC Generator

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Advanced [show]


Mastema Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a black shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them, and sports empty pouches on her belt. Her long silver hair is drawn into a two foot long braid. Her eyes are white.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She believes the world needs to unite to get rid of goblins once and for all.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She helped her father out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Find a way to reverse the transformation of her brother; and to reunite with her absent father

Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Job, Family. Occupation: Mason

Voice: Shortens vowels

Attributes [hide]

Mastema Destiny, Female Tiefling Adept 8
Medium (5'0") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)16 (+3) 12 (+1)16 (+3)
Skills Nature +6, Performance +6
Senses Passive Perception 11
Languages Common, Abyssal, Elven, Druidic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 30 pp. Alexandrite (300 gp). Rose (80 gp). Aquamarine (300 gp). Chrysoberyl (40 gp). Pink pearl (40 gp).


Social Check DCs


Riswynn Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a dagger, but if one is not available she will default to her pickaxe. She carries a battered dagger and tarnished pickaxe as well. Her long silver hair is drawn into a two foot long braid. Her gray eyes lackadaisically let the world flow into them.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Riswynn enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Riswynn was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Riswynn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Fighting. Flaws: Depressed, Hedonist. Bonds: Poor. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Riswynn Trueanvil, Female Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)12 (+1) 16 (+3)10 (+0)
Skills Intimidation +2
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 370 gp.


Social Check DCs


Rosalind Stansfield, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'10" and is a bit bulky. She is very muscular particularly in the legs. She is dressed in a clean grey cloak covering her clean studded leather. She has slicked back golden hair. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She speaks before she thinks and is too direct. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She served in the navy to pay for her family's outstanding loans. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She got away from her former life and has fallen to alcoholism.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Addict, Impulsive. Bonds: Rich, Military, Immigrant. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Rosalind Stansfield, Female Human Warrior 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)15 (+2) 16 (+3)8 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Gildmak Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is smooth and relatively long. His amber eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Detective profession.

History: Gildmak was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Assassin and occasionally as a mercenary.

Motivation: Expand his business; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Bonds: Poor, Job, Adventurer, Criminal record. Occupation: Assassin

Voice: Smooth and feminine

Attributes [hide]

Gildmak Brightmoon, Male Halfling Monk 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 17 (+3)9 (-1)
Skills Persuasion +1
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Banded mail.


Social Check DCs

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