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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


John Darby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears brown painted combat armor at almost all times. His hair is short and auburn. His green eyes lackadaisically let the world flow into them.

Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: John was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Philantrophist. Bonds: Has a crush, Poor, Adventurer. Occupation: Sellsword

Voice: Jittery and nervous

Attributes [hide]

John Darby, Male Human Sorcerer 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)14 (+2) 11 (+0)18 (+4)
Skills Athletics +1, Religion +5
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 1000 sp.


Social Check DCs


Andram Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large black mantle and cape that has been intricately interwoven into his white robe. He keeps his chestnut hair in a pixie cut. His fierce gold eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He never wears the same outfit twice, unless he absolutely has to.

History: Andram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Map Maker and found it very stressful. Now he works as a music tutor during his time off.

Motivation: He is unsatisfied with his job.

Ideals: Artistic, Logical. Bonds: Job, Poor. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Andram Mercy, Male Tiefling Monk 8
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 30 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)15 (+2) 11 (+0)13 (+1)
Skills Medicine +3, Performance +4
Senses Passive Perception 10
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Olunt Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a grey poncho over his likewise colored trousers and shirt. His brown hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Logical. Flaws: Antagonistic, Insane. Bonds: Enemies. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

Olunt Trueblood, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)9 (-1) 8 (-1)12 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 gp.


Social Check DCs


Theodoric Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a trident on his belt. He is physically well-built. He wears his silver hair up. His eyes are gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for him, and Theodoric does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting, Justice, Gifted. Flaws: Depressed. Bonds: Military. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Theodoric Netyoive, Male Half-Elf Warrior 5
Medium (5'10") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)11 (+0) 13 (+1)18 (+4)
Skills Perception +4, Performance +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 200 gp. Tourmaline (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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