Shivering Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears brown trousers with green and white striped suspenders. She wears various colorful collared shirts. Her whole body is exceptionally muscular. She keeps her beige fur in a flapper bob. Her hazel eyes are passionate and lively.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is obsessed with a lost civilization.
History: She was born blind and as such lacked many opportunities for work. She moved from fad to fad and when she turned 15 she discovered writing. She has achieved small success as a Barkeep.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Job, Adventurer. Occupation: Barkeep
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 46 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emen Bradshaw, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right arm. She prefers to wear white clothing when she does not wear armor. Her hair is cut close to her head. Her eyes are hazel and catlike.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Her mother raised her in a mountain cabin. When Emen reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has dedicated herself to building a better kind of golem.
Motivation: To settle down with her crush; and wants a kiss
Ideals: Gifted. Bonds: Has a crush, Adventurer, Nature, Military. Occupation: Stylist
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 5000 cp.
Gurdis Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. Her hair, while still mostly golden, has prominent grey streaks. Her gray unseeing eyes seem to look past you.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She got into the Architect business at a young age. In her 13th year, her parents were killed by a orcs raid, leaving Gurdis alone in the world. After a stint in an orphanage, she was adopted. She hasn't been sleeping well lately.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Logical. Flaws: Disease, Insomniac. Bonds: Job, Enemies. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 7
Hit Points 8 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 5 (-3) | 11 (+0) | 14 (+2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Red spinel (40 gp). Chrysoberyl (40 gp). Lapis lazuli (11 gp).
Baern Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His red hair is cut short. He has a tattooed face.
Personality: Eccentric and domineering, Baern will drive conversation. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Extrovert. Bonds: Poor, Enemies, Nature, Religious. Occupation: Healer
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 45 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 3000 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Cloth of gold vestments (70 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

