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NPC Generator

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Advanced [show]


Alberich Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears rags and sports a simple walking cane. His chestnut hair is still thick. His eyes are a pleasant green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Spy, his mother struggled to pay the bills. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Gifted, Athletic. Bonds: Poor, Slave, Immigrant. Occupation: Knight

Voice: Old thin voice

Attributes [hide]

Alberich Durthane, Male Dwarf Barbarian 11
Medium (3'11") Dwarf, Lawful Good (CR 11)
Armor Class 10
Hit Points 98 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 16 (+3)14 (+2)
Skills Arcana +6, Deception +6
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 330 pp.


Social Check DCs


Marigold TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears rags and sports a simple walking cane. Her red hair is drawn into a tight pony tail with a skull scrunchie. She tend to wears goggles to shield her eyes.

Personality: Marigold speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born in a small island village. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is not mentally stable, and does not behave rationally; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Joker. Flaws: Insane. Bonds: Poor, Nature, Job. Occupation: Performer

Voice: Indian accent

Attributes [hide]

Marigold TellPenny, Female Halfling Warlock 3
Small (2'10") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 90 pp. 1 Banded mail. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Urshar Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman wears brown painted combat armor at almost all times. Her brown hair is wavy and long. She wears a mask on her face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is able to make almost anything out of random pieces of junk.

History: She was born several months after her father was called into army service. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was granted necromantic powers by her dying sister.

Motivation: She wants nothing more than to rejoin the army; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Emotional. Bonds: Poor, Military. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Urshar Eversharp, Female Dwarf Cleric 7
Medium (4'1") Dwarf, Lawful Evil (CR 7)
Armor Class 9
Hit Points 52 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 17 (+3)14 (+2) 16 (+3)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 100 pp.


Social Check DCs


Ralf Stanton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean brown cloak covering his clean studded leather. He sports a long silver beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Persistence, Impeccable. Flaws: Shy. Bonds: Slave, Religious. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Ralf Stanton, Male Human Sorcerer 11
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 53 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 15 (+2)15 (+2) 11 (+0)8 (-1)
Skills Athletics +1, Medicine +4
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +1 / 3d8-3, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666664

Possessions: 2600 gp. Gold and topaz bottle stopper cork (700 gp). Solid gold idol (600 gp). Gold dragon comb with red garnet eye (700 gp). A silver and pearl hairclip (80 gp). 1 Minor magic item.


Social Check DCs

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