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NPC Generator

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Advanced [show]


Jezean Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a mite stocky and is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her bronze crest is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: She is witty, but her monotone delivery comes off as unnerving She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born in the east, but her parents moved at a very young age to the north. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To share knowledge with the world; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Logical. Flaws: Impulsive. Bonds: Immigrant, Criminal record. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Jezean Tiammanthyllish, Female Dragonborn Sorcerer 3
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)14 (+2) 9 (-1)18 (+4)
Skills Intimidation +6, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Auran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp. Jet (40 gp).


Social Check DCs


Shanairla Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: This eastern woman wears a yellow armored body suit, with a simple tan line shooting up and back down. Her clothes are grease stained in places. Her tied-back hair is chestnut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a Sage, her father struggled to pay the bills. Shanairla was born on a far eastern plains where she grew up under the tutelage of her father, an expert Stableman. She left for the east, certain she would find work there.

Motivation: She's repulsed by the PC.

Flaws: Insomniac, Impulsive. Bonds: Poor, Immigrant. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Shanairla Ray, Female Half-Elf Fighter 3
Medium (5'4") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Goblin, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gruk Clayton, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with white lining and desert motifs. With bright brown hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Gruk is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a great chef.

History: He was born several months after his father was called into army service. Cursed with a spirit at a very young age, Gruk has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert, Gifted. Flaws: Insane, Disease. Bonds: Military. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Gruk Clayton, Male Half-Orc Paladin 5
Medium (5'2") Half-Orc, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)9 (-1) 11 (+0)13 (+1)
Skills Performance +4, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Fiery yellow corundum (1500 gp).


Social Check DCs


Oriel Blackwood, Female Human [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a brown shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her whole body is exceptionally muscular. Her blonde hair is smooth and relatively long. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is almost excessively polite to everyone, even when angry. She always tries to repair and not replace. It was this mentality that drove her into the Sage business.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Oriel liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her religion dominates her actions.

Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Religious, Nature. Occupation: Sage

Voice: Raspy

Attributes [hide]

Oriel Blackwood, Female Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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