Astar Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. His chestnut hair is thinning but still full. His eyes are white.
Personality: Abrasive and pushy, he has a hard time making friends. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Bricklayer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 3)
Armor Class 8
Hit Points 14 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 6 (-2) | 5 (-3) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp. Moonstone (50 gp).
Carrie Waite, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a yellow vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has shaved his head bald. His eyes are gray and catlike.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a minor phobia of water and hates getting wet.
History: Carrie lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found; and doesn't want to be a engraver and was forced into it by his family
Ideals: Optimist. Flaws: Fearful. Bonds: Immigrant, Family, Job. Occupation: Engraver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 80 pp. 1 Minor magic item.
Shaena Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is dressed in earthy colors with a white and blue handkerchief worn on her left side. Her auburn hair is still thick. She wears a mask on her face.
Personality: Prone to second guessing herself, she comes off as nervous. She is obsessed with a lost civilization.
History: She is the product a well kept family trust fund and as such has never really known need. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shaena took refuge in the large cave and found the beat up lance and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Someone believes her a fraud; and obtaining odd cultural tiefling artifacts is her passion
Flaws: Shy. Bonds: Adventurer, Rich, Nature, Enemies. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 42 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 400 gp.
Rurik Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his axe always slung over his shoulder. His hair is short and chestnut. His otherwise smooth face is marked with small tiny scars.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Gifted. Flaws: Racist, Secretive. Bonds: Nature, Job. Occupation: Cook
Voice: Posh accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 81 (10d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
Possessions: 1800 gp. Citrine (40 gp). Bloodstone (40 gp). Jade (120 gp). Golden yellow topaz (200 gp). Deep blue spinel (200 gp). Golden yellow topaz (200 gp). Peridot (40 gp). Rich purple corundum (1400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

