Cressel Covert, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. He wears his chestnut hair up. His red eyes have a joyful gleam in them most of the time.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.
History: He got into the Sculptor business at a young age. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He's also a talented Tailor, but doesn't like to broadcast it.
Motivation: He wants to get laid; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Racist. Bonds: Job, Has a crush. Occupation: Sculptor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
Possessions: Just what you see.
Mordai Secret, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is wearing a long, black, dusty cloak. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Disease. Bonds: Family, Criminal record, Adventurer. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 8 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Auran, Celestial
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. Fire opal pendant on a fine gold chain (500 gp).
Manfred Shelby, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy brown pantaloons and a tan scarf. His hair is cut close to his head. His hazel eyes are passionate and lively.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Shy. Bonds: Nature, In love, Religious. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 15000 cp. Lapis lazuli (12 gp). Brown-green garnet (110 gp).
Rimple Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan tunic with white highlights, and long tan pants that bunch up around his shoes, and carries warhammers. He wears his black hair up. This gray eyed northerner is not easily forgotten.
Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Sold as a small child to a wizard, Rimple was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: Retire the richest man in the north; and expand his business
Ideals: Fighting, Artistic, Entrepeneur. Bonds: Job, Mentor, Rich. Occupation: Roofer
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 52 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 25000 sp. 1 Minor magic item.
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