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NPC Generator

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Advanced [show]


Jezebeth Horror, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a black shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her hair is cut close to her head. Her white eyes are passionate and lively.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born blind and as such lacked many opportunities for work. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.

Motivation: A strong sense of loyalty to Dragonborn people; and dragonborn compassion

Ideals: Opinionated, Fighting. Flaws: Disease, Racist. Bonds: Rich. Occupation: Apothecary

Voice: Dark and ominous

Attributes [hide]

Jezebeth Horror, Female Tiefling Monk 5
Medium (5'5") Tiefling, Chaotic Good (CR 5)
Armor Class 9
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Nature +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 300 gp. Jade (150 gp). Obsidian (5 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kithri Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a fine chain shirt which she covers with red colored cloaks and clothing. Beneath her clothing is a huge mess of scar tissue. Her red hair is well kept. She has gray eyes and a red hat with a grey feather.

Personality: Prone to second guessing herself, she comes off as nervous. Animals are drawn to her, and she is able to talk to them.

History: She was born blind and as such lacked many opportunities for work. She made a point of taking high paying jobs and getting most of it up front. During her travels, Kithri and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kithri discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Kithri fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She wants to meet her childhood hero; and to reunite with her old friends

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Slave, Adventurer. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

Kithri Sunmeadow, Female Halfling Commoner 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 11 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)11 (+0) 5 (-3)14 (+2)
Skills Animal Handling +0, Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Aym Fright, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black shirt with thin tan vertical stripes and grey pants. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a butterfly on it. She wears her blue hair up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of herself, she believes she is the best Cartwright born in the past three hundred years. She takes great joy in being the best Cartwright in town.

History: Her mother raised her in a mountain cabin. Her first spouse was a Spice Merchant, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of her brother; and she wants revenge against goblins

Flaws: Insane. Bonds: Job, Nature, Family, Enemies. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Aym Fright, Female Tiefling Warlock 8
Medium (6'3") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)17 (+3) 16 (+3)20 (+5)
Skills Arcana +6, Intimidation +8
Senses Passive Perception 13
Languages Common, Elven, Giant, Draconic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 20000 cp.


Social Check DCs


Hugh Gracey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man typically wears grey cloth garments or leather armor. He has styled his golden hair well, parting it to the right. His eyes are green.

Personality: He likes to make people angry or surprised. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Flaws: Antagonistic. Bonds: Poor, In love, Mentor, Family. Occupation: Junk Dealer

Voice: Mumbles to self between sentences

Attributes [hide]

Hugh Gracey, Male Human Expert 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 4 (-3)12 (+1)
Skills Insight -1, Nature +3
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. Tourmaline (50 gp).


Social Check DCs

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