River In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple brown robe with pastel stripes complete with hood. She carries with her a set of hammers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her fur is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are green.
Personality: She is very quiet and rarely speaks above a whisper. A true patriot, River would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: From birth she was tutored by a cruel and relentless mentor. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.
Motivation: To reunite with her absent mother.
Ideals: Fighting. Flaws: Shy. Bonds: Military, Mentor, Family. Occupation: Blacksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 8 (-1) | 13 (+1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +3
Possessions: 4000 cp. Moss agate (13 gp).
Thamior Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'11". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is chestnut and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Thamior was born the youngest of three triplets. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To find somewhere to settle down; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Shy, Mundane. Bonds: Family, Enemies. Occupation: Adventurer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 14
Hit Points 31 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 2000 sp. Aquamarine (1600 gp). White pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damien Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. He has a moderate pudge and is not very fit. His brown hair is cut short with large spiked bangs in the front. He has hazel eyes and a white hat with a tan feather.
Personality: He is almost excessively polite to everyone, even when angry. He is able to fit into much smaller and tighter spaces than normal.
History: A powerful necromancer made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He's also a talented Dilettante, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and expand his business
Ideals: Gifted. Flaws: Shy. Bonds: Mentor, Job, Rich. Occupation: Bounty Hunter
Voice: Cold and demanding tone
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 20 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 7 (-2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 |
Possessions: 5000 sp.
Nalaed Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and very much looks the part of a Fletcher. Her black hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Nalaed studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Fletcher for hire.
Motivation: To be a Engraver again; and wants to open a new tavern
Ideals: Gifted. Flaws: Insane, Sensitive. Bonds: Job, Adventurer. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 69 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Dwarven, Aquan, Sylvan, Orc
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. Freshwater pearl (6 gp). Jasper (30 gp). Zircon (30 gp). Iolite (30 gp). Banded agate (6 gp). Amber (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


