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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Sark Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left leg. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his auburn hair to look like a famous performer. His hazel eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a ruthless business man, a trait he acquired from his father.

History: Sark was born in the south. At a young age he loved to build and create. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Disciplined, Entrepeneur, Persistence, Gifted. Bonds: Has a crush. Occupation: Mason

Voice: Sleepy voice

Attributes [hide]

Sark Morley, Male Half-Orc Commoner 7
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 44 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 18 (+4)8 (-1) 13 (+1)9 (-1)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 30000 cp.


Social Check DCs


Ar-Baruk Tinley, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He has a moderate pudge and is not very fit. His blonde hair and beard is wavy and long. His brown eyes dart from person to person.

Personality: Overbrimming with self-confidence, Ar-Baruk isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a necromancer, Ar-Baruk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He seems to be bored by most things; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy, Mundane. Bonds: Mentor, Job. Occupation: Scribe

Voice: Laughs frequently while speaking

Attributes [hide]

Ar-Baruk Tinley, Male Half-Orc Rogue 2
Medium (5'8") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Morana Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'0". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and her gloved hand is found clutching a warhammer. Her brown hair is styled in orderly dreadlocks. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is skeptical of what others tell her and is slow to trust.

History: Born to a Knight, her father struggled to pay the bills. She was an athlete and attended two major summer competitions. She never won. She struck the Doctor job and began her own company from there.

Motivation: Regain custody of her son; and wants to raise her children well

Ideals: Athletic. Flaws: Shy. Bonds: Job, Poor, Family. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Morana Dankil, Female Dwarf Bard 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 800 sp.


Social Check DCs


Cecily Clapham, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a brown costume with the symbols of the four houses of cards on her torso. She keeps her golden hair in a flapper bob. Her violet eyes dart from person to person to random spaces in the air.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is able to make almost anything out of random pieces of junk.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Shoemaker for the past few years.

Motivation: She's repulsed by the PC; and she is unsatisfied with her job

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Shoemaker

Voice: Uses sign language

Attributes [hide]

Cecily Clapham, Female Human Monk 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)16 (+3) 15 (+2)17 (+3)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Abyssal, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 70 gp.


Social Check DCs

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