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NPC Generator

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Advanced [show]


Duvamil Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her auburn hair is braided into rings. She has a dull look in her gray eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Detective, Duvamil learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She's since become an addict/alcoholic.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is her passion

Ideals: Athletic, Joker. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Duvamil Rofferton, Female Gnome Wizard 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)8 (-1) 11 (+0)16 (+3)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 10
Languages Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Onyx (80 gp). Coral (80 gp). 1 Minor magic item.


Social Check DCs


Grom Norton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a black poncho over his likewise colored trousers and shirt. His chestnut hair and beard is wavy and long. He has several tiny amber earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a plains tribe. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and money/treasure

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Rich, Nature, Family. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Grom Norton, Male Half-Orc Warrior 1
Medium (5'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 50 gp. Peridot (40 gp). 1 Masterwork studded leather.


Social Check DCs


Jarsali Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her silver hair is drawn into a tight pony tail with a dagger scrunchie. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Jarsali abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. She hasn't told them the truth, but wants to settle down with them.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she wants to get laid

Flaws: Shy. Bonds: Adventurer, Slave, Has a crush, Debt. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Jarsali Ray, Female Half-Elf Barbarian 2
Medium (4'10") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)8 (-1) 13 (+1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 600 sp. Deep green spinel (130 gp). 1 Superior lock.


Social Check DCs


Hugh Beverly, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a brown armored body suit, with a simple violet line shooting up and back down. His clothes are grease stained in places. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a poor family in the city he treasured whatever gifts he got. Hugh was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Brewer. He left for the north, certain he would find work there.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Insomniac, Depressed. Bonds: Poor, Immigrant. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Hugh Beverly, Male Human Monk 11
Medium (5'5") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)10 (+0) 18 (+4)13 (+1)
Skills Performance +5, Persuasion +5
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 3200 gp. Aquamarine (1500 gp). Moss agate (9 gp). Carnelian (30 gp). Chrysoprase (30 gp). Brown-green garnet (120 gp). Malachite (9 gp). Obsidian (9 gp). Eye agate (9 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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