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NPC Generator

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Advanced [show]


Kelter Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of bows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His brown hair is knotted and matted. He has brown eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family Kelter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kelter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and a rival would like him out of the picture

Ideals: Fighting, Philantrophist, Logical. Bonds: Adventurer, Criminal record. Occupation: Unemployed

Voice: Speaks like tongue is numb

Attributes [hide]

Kelter Quickstep, Male Halfling Monk 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 18 (+4)17 (+3)
Skills Athletics +5, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +7

Possessions: 1000 gp.


Social Check DCs


Patrin Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man is wearing a long, black, dusty cloak. His gold crest is lengthy. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Patrin studied abroad. Patrin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Athletic, Gifted. Flaws: Addict, Shy, Fearful. Bonds: Adventurer. Occupation: Actor

Voice: Raspy

Attributes [hide]

Patrin Orexijandilin, Male Dragonborn Aristocrat 2
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 600 sp. 1 Darkwood Shield.


Social Check DCs


Mumpena Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is cut close to her head. Her gray eyes are slightly larger than normal.

Personality: Mumpena wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mumpena took refuge in the large cave and found the beat up kukri and armor she uses now. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom.

Ideals: Disciplined. Flaws: Fearful, Mundane. Bonds: Poor, Nature. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Mumpena Albaratie, Female Gnome Barbarian 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 17 (+3)10 (+0) 9 (-1)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Dabbledob Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He wears bulky tan painted plate armor. His long red hair reaches down to his waist. His green eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Aristocrat school at a young age so that he could practice his druidic talents. He got away from his former life and has fallen to alcoholism.

Motivation: He loathes his own lifestyle; and someone believes him a fraud

Ideals: Optimist, Gifted. Flaws: Addict, Depressed. Bonds: Enemies. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Dabbledob Sympony, Male Gnome Aristocrat 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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