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NPC Generator

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Advanced [show]


Gardain Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown tunic with blue highlights, and long brown pants that bunch up around his shoes. He wears a small hat to cover his moderate length auburn hair. His brown unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gardain lived on a farm with his mother, near the main road leading to a nearby town. Cursed with unlife at a very young age, Gardain has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break; and to unite with his sister

Ideals: Entrepeneur. Flaws: Disease, Impulsive. Bonds: Religious, Family, Adventurer. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Gardain Stoutale, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 8 (-1)12 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trey Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely violet suit with brown socks and a vest with buckled shoes. His silver hair is smooth and relatively long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Joker, Artistic. Bonds: Immigrant, Military, Family. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Trey Madden, Male Half-Elf Warlock 9
Medium (5'3") Half-Elf, Lawful Good (CR 9)
Armor Class 11
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)17 (+3) 11 (+0)12 (+1)
Skills Insight +3, Investigation +6
Senses Passive Perception 10
Languages Common, Elven, Draconic, Giant, Goblin
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222200

Possessions: 1300 gp. Pink pearl (160 gp). Malachite (13 gp). Deep blue spinel (700 gp). Peridot (20 gp). Alexandrite (700 gp). 1 Minor magic item.


Social Check DCs


Eberdeb Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Gifted from a young age, Eberdeb studied abroad. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Seeks redemption; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Adventurer, Criminal record. Occupation: Tailor

Voice: Smooth and feminine

Attributes [hide]

Eberdeb Fiddlefen, Male Gnome Aristocrat 14
Small (3'3") Gnome, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 117 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple -1

Possessions: Iolite (80 gp). Obsidian (5 gp). Tiger eye turquoise (5 gp). Iolite (80 gp). Deep blue spinel (800 gp). Chalcedony (80 gp). Hematite (5 gp). Violet garnet (800 gp). Chalcedony (80 gp). Fiery yellow corundum (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Lincoln, Female Human [Permalink]

Personal [hide]

Description: She wears a brown tunic with green highlights, and long brown pants that bunch up around her shoes. She carries with her a set of axes on her belt, each one with a aquamarine on the hilt. She wears her black hair down. She wears crescent spectacles with a black brim.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born several months after her father was called into army service. Her homeland was ravaged by war and she spent much of her life rebuilding it. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Retire the richest woman in the north; and she wants nothing more than to rejoin the army

Ideals: Fighting, Entrepeneur. Flaws: Emotional, PTSD. Bonds: Military, Nature. Occupation: Healer

Voice: Posh accent

Attributes [hide]

Margery Lincoln, Female Human Warrior 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)9 (-1) 15 (+2)15 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs

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