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NPC Generator

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Advanced [show]


Theodoric Richie, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his longbow ready. His long black hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of drow once and for all.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in longbow use. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and revenge

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Enemies. Occupation: Scribe

Voice: Thin and wheezing

Attributes [hide]

Theodoric Richie, Male Human Monk 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp.


Social Check DCs


Anne Wellington, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and a wedding ring on her right hand. She wears a deerstalker hat to hide her balding. She has violet eyes and a grey hat with a green feather.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Anne is combative with any and all who dare try her patience in the slightest.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been saving her money to try and buy her brother's freedom.

Motivation: Money/treasure; and her spouse's relatives view her with great suspicion

Ideals: Justice. Bonds: In love, Family, Immigrant, Rich. Occupation: Painter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anne Wellington, Female Human Rogue 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 7 (-2)15 (+2)
Skills Investigation +3, Medicine +0
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp. Tourmaline (80 gp). 1 Banded mail.


Social Check DCs


Dalgal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a brown suit, red shirt, and grey tie. With a patchy brown beard and wild brown hair. His hazel eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised by priests from a young age. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Roofer

Voice: Low and grunting

Attributes [hide]

Dalgal Dankil, Male Dwarf Paladin 4
Medium (4'1") Dwarf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)11 (+0) 13 (+1)8 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Minor magic item.


Social Check DCs


Azzakh Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his silver crest to look like a famous performer. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is afraid of women and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Azzakh and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Poor. Occupation: Jeweler

Voice: Posh accent

Attributes [hide]

Azzakh Norixius, Male Dragonborn Warlock 9
Medium (6'3") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 40 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 11000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Large well-done wool tapestry (200 gp). Solid gold idol (800 gp). Fire opal pendant on a fine gold chain (1800 gp).


Social Check DCs

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