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NPC Generator

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Advanced [show]


Senteq Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a tan and blue handkerchief worn on his left side. He keeps his long golden hair kept up in a rat tail. His fierce blue eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast mountains. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the east; and regain custody of his son

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Slave, Nature, Family. Occupation: Assassin

Voice: Sore throat, cough

Attributes [hide]

Senteq Musgraben, Male Gnome Sorcerer 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)10 (+0) 14 (+2)8 (-1)
Skills Deception +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1000 cp.


Social Check DCs


John Barclay, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his shortspear always slung over his shoulder. He has styled his white hair well, parting it to the left. This hazel eyed northerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Locksmith, but he was a colossal failure. He became a Glassblower soon after.

Motivation: Seeks redemption; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Military, Job, Criminal record. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

John Barclay, Male Human Aristocrat 11
Medium (5'2") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 18 (+4)12 (+1)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 60 pp. Black pearl (600 gp). Aquamarine (600 gp). Freshwater pearl (10 gp). Azurite (10 gp). Blue quartz (10 gp).


Social Check DCs


Taklinn Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in a clean brown cloak covering his clean studded leather. He has a very tight haircut. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.

History: Taklinn hails from a village terrorized by brigands. He worked as a nervous Sailor and found it very stressful. He now owns his own business.

Motivation: He is wracked by social anxiety; and sabotage a competitor

Ideals: Disciplined, Logical. Flaws: Fearful. Bonds: Enemies, Job. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Taklinn Daraln, Male Dwarf Wizard 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp. 1 Banded mail.


Social Check DCs


Bilga Eastoft, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, constantly wearing a black suit, brown shirt, and black tie. Her tied-back hair is golden. Her brown eyes lackadaisically let the world flow into them.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mortician work with an outfit from a few towns over. Mortician work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Mortician like her father before her.

Motivation: Expand her business.

Ideals: Disciplined, Philantrophist. Bonds: Military, Job. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Bilga Eastoft, Female Half-Orc Expert 1
Medium (5'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)7 (-2) 9 (-1)9 (-1)
Skills Arcana +0, Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs

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