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NPC Generator

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Advanced [show]


Tharivol Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is cut jaggedly and amateurishly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Tharivol was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and he has a rivalry with the church that dominates his actions

Flaws: Addict, Antagonistic. Bonds: Job, Poor, Family, Religious. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Tharivol Sylvaranth, Male Elf Cleric 1
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)12 (+1) 14 (+2)18 (+4)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp. Brass mug with jade inlays (200 gp).


Social Check DCs


Burto Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His first spouse was a Junk Dealer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a mercenary and was forced into it by his family

Ideals: Athletic, Optimist. Flaws: Fearful. Bonds: Religious, Family. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Burto Sunmeadow, Male Halfling Bard 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 47 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)12 (+1) 12 (+1)18 (+4)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple brown line shooting up and back down. He carries with him a set of shortbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his auburn hair up in a very large beehive style do. His green eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olunt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Fighting. Bonds: Religious, Military, Poor. Occupation: Armorer

Voice: Sounds elderly

Attributes [hide]

Olunt Goldfinder, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)18 (+4) 14 (+2)14 (+2)
Skills Investigation +6, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Gnoll, Goblin, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Thomas Yorke, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. He wears his auburn hair up. He has several tiny ruby earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Thomas was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thomas took refuge in the large cave and found the beat up rapier and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has decided he is irredeemable.

Ideals: Joker. Bonds: Rich, Criminal record, Job, Nature. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Yorke, Male Human Aristocrat 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills Athletics +4, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 60 gp. 1 Disguise kit.


Social Check DCs

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