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NPC Generator

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Advanced [show]


Lucan Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. His auburn hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are green.

Personality: Stoic and calm, he prefers to meditate than take action. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Bather, Lucan learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has worked as a Bather like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and elven compassion

Ideals: Disciplined, Joker, Fighting. Flaws: Racist. Bonds: Job. Occupation: Bather

Voice: Jittery and nervous

Attributes [hide]

Lucan Withrethin, Male Half-Elf Warlock 5
Medium (5'10") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)11 (+0) 17 (+3)12 (+1)
Skills Nature +3, Stealth +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp.


Social Check DCs


Immeral Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long silver hair kept up in a rat tail. His blue eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. Immeral enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Immeral was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tailor. He hasn't told them the truth, but wants to settle down with them.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local tailor

Ideals: Fighting, Athletic, Persistence. Flaws: Hedonist. Bonds: Has a crush. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Immeral Ofandrus, Male Elf Warrior 13
Medium (4'8") Elf, Lawful Evil (CR 13)
Armor Class 15
Hit Points 51 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 6 (-2)13 (+1) 11 (+0)16 (+3)
Skills Perception +4, Performance +7
Senses Passive Perception 17
Languages Common, Elven, Druidic
Attacks Melee +5 / 4d4+1, Ranged +9 / 4d4+5, Grapple +5

Possessions: 4000 gp. Violet garnet (500 gp). Chrysoprase (70 gp). Blue star sapphire (1000 gp). Star rose quartz (70 gp). Black pearl (500 gp). Red-brown spinel (160 gp). Sard (70 gp). Smoky quartz (70 gp). Eye agate (15 gp). Deep green spinel (160 gp). Black pearl (500 gp). Chalcedony (70 gp).


Social Check DCs


Ar-Gul Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'9" southern man, he wears skinny pants and wears a black and brown robe with the hood down. He wears a deerstalker hat to cover his moderate length white hair. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast forest. Ar-Gul liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC; and he is content

Flaws: Antagonistic, Secretive, Mundane. Bonds: Nature. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Ar-Gul Clare, Male Half-Orc Commoner 7
Medium (6'9") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)12 (+1) 11 (+0)9 (-1)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1200 gp. Peridot (70 gp).


Social Check DCs


Mary Milton, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a moderate pudge and is not very fit. She wears her chestnut hair down. Her face is covered beneath a completely black helmet.

Personality: She has always had a great fascination with Dwarven culture. She cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Mary studied abroad. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people

Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Rich, Religious. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Mary Milton, Female Human Barbarian 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 80 gp.


Social Check DCs

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