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NPC Generator

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Advanced [show]


Balam Honor, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of longbows on his belt, each one with a ruby on the hilt. His dark red hair is slicked back into a classic pompadour. He has gleaming, smiling black eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also has developed a complete distrust of the Servant profession.

History: He was born in a small desert village. In his 17th year, his parents were killed by a illithids raid, leaving Balam alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Shepherd.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult.

Ideals: Fighting, Optimist. Bonds: Job, Nature, Enemies. Occupation: Shepherd

Voice: Sleepy voice

Attributes [hide]

Balam Honor, Male Tiefling Aristocrat 6
Medium (5'5") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 17 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 6 (-2)6 (-2) 11 (+0)14 (+2)
Skills History +1, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 7000 sp. Malachite (14 gp). Jasper (30 gp). Emerald (1000 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarai Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 2'9" and wears skinny pants and wears a red and blue robe with the hood down. Her left leg appears badly burned and disfigured. Her moppish black hair is in a traditional bowl cut. Her violet eyes dart from person to person.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is lazy, self-centered, vain, and jealous.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sarai took refuge in the ruined castle and found the beat up rapier and armor she uses now. She's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Expand her business; and she loathes her own lifestyle

Flaws: Depressed, Selfish. Bonds: Nature, Job. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Sarai Honeypot, Female Halfling Sorcerer 6
Small (2'9") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 35 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)15 (+2) 9 (-1)13 (+1)
Skills History +5, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Curran Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a red armored body suit, with a simple black line shooting up and back down. His moppish black hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the west to a Assassin, Curran learned a great deal about his father's area of expertise. His childhood dream was to be a Map Maker, but he was a colossal failure. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.

Motivation: Wants to open a new tavern.

Flaws: Cynical. Bonds: Rich, Job, Family. Occupation: Assassin

Voice: Relaxed voice

Attributes [hide]

Curran Brightmoon, Male Halfling Adept 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp.


Social Check DCs


Werydd Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She is wearing a long, brown cloak. Her whole body is exceptionally muscular. Her hair is long and silver with streaks of white, and is pulled back with small brown clips. She tend to wears goggles to shield her eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born the only child of a wealthy merchant. Because her father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She has been a successful dealer in antiques buying low and selling high.

Motivation: To find somewhere to settle down; and to unite with her brother

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Family, Enemies. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Werydd Bloodkith, Female Dwarf Ranger 5
Medium (3'11") Dwarf, Neutral Good (CR 5)
Armor Class 12
Hit Points 54 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 18 (+4)11 (+0) 14 (+2)8 (-1)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Blue quartz (6 gp). Moonstone (70 gp). Eye agate (6 gp). White pearl (70 gp).


Social Check DCs

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