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NPC Generator

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Advanced [show]


Thradal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of strength around his neck, and a dagger on his belt. He keeps his brown hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and retire the richest man in the south

Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Guardian, Nature. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Thradal Helcral, Male Dwarf Bard 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 7 (-2)12 (+1)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 80 gp. Jet (110 gp). Freshwater pearl (4 gp).


Social Check DCs


Geoffrey Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long blonde beard, and similarly colored long hair. His amber eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Fortune-teller. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. A gifted student he started as a Shipwright, but he got bored and became a Fortune-teller. Recently the stress of being a Fortune-teller has made it difficult for him to sleep.

Motivation: To protect his home; and money/treasure

Ideals: Opinionated. Flaws: Insomniac. Bonds: Immigrant, Job, Rich, Guardian. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Geoffrey Anderton, Male Human Warlock 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)15 (+2) 18 (+4)6 (-2)
Skills Acrobatics +2, Medicine +6
Senses Passive Perception 14
Languages Common, Ignan, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 110 gp.


Social Check DCs


Rurik Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a island tribe. He has had some formal painting training, and achieved minor success. He became a Mayor soon after.

Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Immigrant, Job, Nature, Adventurer. Occupation: Mayor

Voice: French accent

Attributes [hide]

Rurik Trueanvil, Male Dwarf Paladin 3
Medium (4'4") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)16 (+3) 5 (-3)12 (+1)
Skills Deception +3, History +5
Senses Passive Perception 7
Languages Common, Dwarven, Gnoll, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp. Blue star sapphire (700 gp). Black star sapphire (700 gp). Golden pearl (110 gp). 1 Magnifying glass. 1 Silk rope.


Social Check DCs


Kairon Care, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man tends to wear a large green jacket. His clothes are grease stained in places. He wears a broad hat to hide his balding. His silver eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Kairon lived on a farm with his father, near the main road leading to a nearby town. He has had some formal painting training, and achieved minor success. He used his abilities to trick people and travel the world for free.

Motivation: His relatives are trying to arrange a marriage; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Artistic. Bonds: Poor, Immigrant, Criminal record, Family. Occupation: Fletcher

Voice: Thin and wheezing

Attributes [hide]

Kairon Care, Male Tiefling Sorcerer 6
Medium (6'5") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 18 (+4)12 (+1)
Skills Acrobatics +5, History +5
Senses Passive Perception 14
Languages Common, Giant, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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