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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Richard Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats. He wears his golden hair down. His fierce gray eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. He would rather hide behind his crafts than deal with other people.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and expand his business

Ideals: Philantrophist, Artistic. Flaws: Shy, Disease, Racist. Bonds: Job. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Richard Leeming, Male Half-Elf Barbarian 1
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Draconic, Goblin, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 2000 cp. 1 Banded mail.


Social Check DCs


Akmen Hate, Male Tiefling [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western man wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He wears a top hat to cover his moderate length dark red hair. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses divination through singing.

History: Akmen lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Akmen took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Gifted. Bonds: Family. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Akmen Hate, Male Tiefling Commoner 2
Medium (6'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)8 (-1) 16 (+3)19 (+4)
Skills Investigation +1, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Peter Morton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with Stetson hat. His hair is long and chestnut with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His eyes, though not visible through his cowl, are brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the north

Ideals: Passionate, Entrepeneur. Bonds: Rich, Adventurer, Slave. Occupation: Crown-heir

Voice: Irish accent

Attributes [hide]

Peter Morton, Male Human Rogue 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 30 pp.


Social Check DCs


Trym Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His hair is black and curly. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He struck the Shoemaker job and began his own company from there.

Motivation: He is unsatisfied with his job; and to get a good night's sleep

Flaws: Shy, Insomniac. Bonds: Family, Religious, Job. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Trym Tealeaf, Male Half-Elf Expert 3
Medium (5'3") Half-Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Blue quartz (4 gp).


Social Check DCs

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