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NPC Generator

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Advanced [show]


Traulam Goltorah, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her red hair up. Her fierce gray eyes like to dwell on things.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has all her life been fascinated with poetry.

History: She comes from a rich western family. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Rich, Religious. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Traulam Goltorah, Female Elf Paladin 12
Medium (5'3") Elf, Lawful Evil (CR 12)
Armor Class 14
Hit Points 55 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 8 (-1)10 (+0) 15 (+2)11 (+0)
Skills Religion +4, Survival +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 2000 gp. Silver comb with moonstones (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A roughly beaten golden orb (120 gp). Fire opal pendant on a fine gold chain (1600 gp). Silver comb with moonstones (700 gp). 1 Minor magic item.


Social Check DCs


Akra Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who sports green clothing, slightly heavier than average wear. She wears her red crest down. Her gold unseeing eyes seem to look past you.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She served in the navy to pay for her family's outstanding loans. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is content

Flaws: Disease, Mundane. Bonds: Family, Military, Criminal record. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Akra Grrrmmballhyst, Female Dragonborn Commoner 4
Medium (6'2") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)11 (+0) 17 (+3)13 (+1)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Aura Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who tends to wear a large brown jacket. Her brown fur is kept up in a ponytail inside a broad hat. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She takes great joy in being the best Fletcher in town.

History: Aura hails from a village terrorized by brigands. Aura was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Aura decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Nature, Job, Enemies, Criminal record. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Aura Moon, Female Tabaxi Cleric 9
Medium (5'4") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 9 (-1)16 (+3)
Skills Intimidation +6, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Jeweled anklet (2000 gp).


Social Check DCs


Waywocket Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears blue leather gloves, a blue jacket, and tight pants, and sports empty pouches on her belt. Her chestnut hair is lengthy. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Animals are drawn to her, and she is able to talk to them.

History: She was born on a small isolated farm. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She hasn't been sleeping well lately.

Motivation: To pay off her debts; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Insomniac. Bonds: Criminal record, Nature, Debt. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Waywocket Folkor, Female Gnome Commoner 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp. Silver comb with moonstones (100 gp). Solid gold idol (200 gp). 1 Half-Plate.


Social Check DCs

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