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NPC Generator

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Advanced [show]


John Whitby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. He has gray eyes and a brown hat with a blue feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. John was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Philantrophist. Bonds: Rich, Religious. Occupation: Bookbinder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

John Whitby, Male Human Wizard 11
Medium (5'1") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 65 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)12 (+1) 10 (+0)8 (-1)
Skills Investigation +5, Survival +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1500 gp. Black opal (700 gp). Alexandrite (400 gp). Red garnet (120 gp). Moss agate (16 gp). Citrine (30 gp). Star rose quartz (30 gp). Aquamarine (400 gp). Coral (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nelkin Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length chestnut hair. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Nelkin's first love is himself. His second love is also himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the east, but his parents moved at a very young age to the west. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Tiefling compassion; and to be a laborer again

Ideals: Impeccable. Flaws: Racist. Bonds: Job, Immigrant, Criminal record. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Nelkin Swiftwhistle, Male Halfling Monk 7
Small (3'1") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. Blue star sapphire (900 gp). Azurite (6 gp). Iolite (30 gp).


Social Check DCs


Veloptima Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is renowned for her bright tan dresses and hats. She is bristling with hidden weapons, mostly rapiers and monstrous two handed axes. She wears her blonde hair down. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Veloptima will drive conversation. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Veloptima took refuge in the ruined castle and found the beat up rapier and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Expand her business; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Criminal record, Nature, Job. Occupation: Slave Trader

Voice: Tuts and clicks tongue

Attributes [hide]

Veloptima Ironhide, Female Gnome Ranger 3
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)10 (+0) 9 (-1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Mary Van Es, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'0" and muscular, this southern woman has the majority of her body covered in plate. Her hair is greying and her face has many wrinkles. This brown eyed southerner is not easily forgotten.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is obsessed with a lost civilization.

History: Gifted from a young age, Mary studied abroad. Brilliant and gifted she never wanted to apply herself. She has dedicated herself to building a better trade route.

Motivation: She's looking for her big break; and to reunite with her old friends

Ideals: Athletic, Disciplined, Gifted. Bonds: Adventurer. Occupation: Performer

Voice: Mousy voice

Attributes [hide]

Mary Van Es, Female Half-Elf Ranger 2
Medium (5'0") Half-Elf, True Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)11 (+0) 7 (-2)16 (+3)
Skills Intimidation +5
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 250 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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