Gunter Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His brown hair is styled in orderly dreadlocks. He has blue eyes.
Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: To clean up the streets; and he is greedy
Flaws: Antagonistic, Fearful. Bonds: Rich, Immigrant, Guardian. Occupation: Mercenary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp. Deep green spinel (150 gp).
Ethereal Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He keeps his long yellow fur kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered
History: Born in the west to a Actor, Ethereal learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is terrified, and will act out of fear; and a strong sense of loyalty to elven people
Ideals: Logical. Flaws: Racist, Fearful. Bonds: Guardian, Job. Occupation: Actor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 2900 sp. 1 Masterwork manacles. 1 Magnifying glass.
Lilli Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her brown hair in a pixie cut. Her green eyes dart from person to person.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a font of random trivia from the lore and stories she has discovered
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gifted student she started as a Jeweler, but she got bored and became a Fortune-teller. She was granted necromantic powers by her dying brother.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Athletic, Logical, Gifted. Bonds: Family, Job. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp. Brown-green garnet (130 gp). Golden yellow topaz (900 gp). 1 Minor magic item.
Mara Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: This southern woman prefers to wear flannel. Her clothes are grease stained in places. She wears her blonde hair down. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Mara was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Mara's homeland. Mara decided to take the middle way and become a bodyguard. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest woman in the south; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Herbalist
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Goblin, Druidic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 800 gp. Smoky quartz (80 gp). Blue quartz (10 gp). Blue quartz (10 gp).
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