Vaina Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses like a well dressed Butcher does. With bright black hair. Her eyes, though not visible through her cowl, are green.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved from fad to fad and when she turned 15 she discovered writing. She struck the Butcher job and began her own company from there.
Motivation: Sabotage a competitor; and retire the richest woman in the south
Ideals: Entrepeneur, Gifted, Artistic. Flaws: Sensitive. Bonds: Job. Occupation: Butcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 10 (+0) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 50 pp.
Quelenna Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: This woman prefers to wear blue pants and tee shirts. She is muscular with a powerful set of arms. Her hair is cut close to her head. Her amber eyes peer out from beneath her wide-brimmed blue hat.
Personality: She acts crazy and hedonistic. She cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village she learned the ways of the warrior from her father. Her first spouse was a Barkeep, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quelenna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and to be a barkeep again
Ideals: Philantrophist, Fighting. Flaws: Hedonist. Bonds: Family, Job. Occupation: Fletcher
Voice: Scratchy, weak
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 22 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 5 (-3) | 9 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 900 gp.
Ermina Bentham, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her long silver hair is drawn into a two foot long braid. Her eyes are brown and she is always smoking a pipe.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a wizard, Ermina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Marry her brother to traveling adventurers; and wants to raise her children well
Ideals: Justice, Gifted. Bonds: Mentor, Family. Occupation: Junk Dealer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 30 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1800 gp. Peridot (20 gp). Azurite (10 gp). Peridot (20 gp). Moonstone (20 gp). Aquamarine (1000 gp). Peridot (20 gp). Eye agate (10 gp). Chrysoprase (20 gp).
Jelenneth Netyoive, Female Elf [Permalink]
Personal [hide]
Description: An older woman who tends to wear a large blue jacket, she is not a threatening figure. She has auburn hair. Her eyes are a pleasant brown.
Personality: She is fixated on the number 84. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised in a forest tribe. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of her brother; and she feels threatened by others
Flaws: Insane, Fearful. Bonds: Religious, Nature, Family. Occupation: Sellsword
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 6000 sp. Hematite (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!


