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NPC Generator

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Advanced [show]


Eleanor Milton, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Adept school at a young age so that she could practice her divine talents. She was granted divine powers by her dying sister.

Motivation: Retire the richest woman in the south; and to share knowledge with the world

Ideals: Entrepeneur, Philantrophist, Logical, Gifted. Flaws: Antagonistic. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Eleanor Milton, Female Human Adept 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)12 (+1) 8 (-1)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Yebe Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing a long, blue cloak. Her moppish golden hair is in a traditional bowl cut. She has several tiny emerald earrings on each ear.

Personality: Always inclined to offer people food she seems plenty friendly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was raised in a white middle class family as the only child. Her arcane abilities were realized during a raid on her village. She inherited the family business which she has now maintained for 9 years.

Motivation: To reunite with her absent mother; and an old rival family wants her found

Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Rich, Job, Family. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Yebe Horcusporcus, Female Gnome Wizard 11
Small (3'2") Gnome, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 73 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)11 (+0) 11 (+0)15 (+2)
Skills History +4, Performance +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 90 pp. Black pearl (400 gp). Obsidian (11 gp). Eye agate (11 gp). Obsidian (11 gp). Hematite (11 gp).


Social Check DCs


Kansif Hayden, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is greying and her face has many wrinkles. She has several tiny emerald earrings on each ear.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She always tries to repair and not replace. It was this mentality that drove her into the Knight business.

History: She got into the Knight business at a young age. After coming to the age of reason, Kansif took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She ran away from her former home and has been making her living as a Knight for the past few years.

Motivation: She is unsatisfied with her job; and she has money and likes to spend it

Ideals: Persistence, Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Kansif Hayden, Female Half-Orc Cleric 7
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 400 gp.


Social Check DCs


Cory Wedgwood, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of the four houses of cards around his neck, and a scimitar on his belt. His blonde hair is cut short with large spiked bangs in the front. He has several tiny opal earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Persistence. Flaws: PTSD. Bonds: Rich, Immigrant. Occupation: Shepherd

Voice: Creaky witch voice

Attributes [hide]

Cory Wedgwood, Male Human Paladin 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 5000 cp. Amethyst (60 gp). 1 Masterwork Common Melee.


Social Check DCs

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